- Gamestar Mechanic
This is THE best site for game design pedagogy. Don't know why it's blocked by KUSD except that it's play-and-learn.
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- Gamestar Mechanic - Teachers Page
We're glad that you are taking an interest in Gamestar Mechanic - we are committed to making this new game-based learning platform engaging, educational and empowering - for both kids and teachers! This Welcome Package will provide answers to the following questions: What is Gamestar Mechanic? Who is the team behind Gamestar Mechanic? What can students learn from Gamestar Mechanic? What is the pedagogy behind Gamestar Mechanic? Who is Gamestar Mechanic designed for? Do I need to be a gamer or game designer to teach Gamestar Mechanic? What are the technical requirements for Gamestar Mechanic? How much does Gamestar Mechanic cost? How do I get started?
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- Institute of Play
Institute of Play leverages games and play as critical contexts for learning, innovation, & change in the 21st century. We bring non-traditional audiences into innovative spaces of production & learning through partnerships with the game industry, academia, government, science, technology, & the arts. Our goals are to: * Embrace game design as an agent of provocation, education, and change * Build new domains of knowledge connected to gaming, digital media and learning * Develop innovative curricula around gaming literacies * Create experiences bridging digital and non-digital learning environments * Foster new models of collaboration between students, educators, and professional game designers * Provide a space for the experimentation and exchange of ideas
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- Scratch
Scratch is a graphical programming environment that makes it easier for kids (ages 8 and up) to create their own interactive stories, games, animations, and simulations -- and share their creations with one another online. To create programs in Scratch, kids snap together graphical programming blocks, much like LEGO bricks or puzzle pieces. As kids create and share Scratch projects, they learn important mathematical and computational concepts, while also learning to think creatively, reason systematically, and work collaboratively.
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- BrainPOP | Video Games: Take the STEM Challenge!
Worksheet BrainPOP-Game Design 101 Introduction NB.doc lesson plan
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- Learning Games Network
A Network of People, Ideas, and Resources for the Future of Education The Learning Games Network makes connections among those who care about and have a stake in the future of education. We provide resources to help teachers use games in the classroom. We work with educational publishers and media producers to design better learning games and develop new business models for getting them into the hands of teachers and students. We host local and online events for students to learn about game design and new media for education. Our aim is improve the tools and resources for learning. Join our non-profit network and help create the future.
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- Cool Text: Logo and Graphics Generator
Free graphics generator for web pages (like wikis) and anywhere else you need an impressive logo without a lot of design work.
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- DoITPoMS TLP - Batteries
This TLP investigates the basic principles, design and applications of batteries. It covers both primary and rechargeable batteries, how they work and how they may be used. * Aims * Before you start * Introduction * Basic principles * Thermodynamics and kinetics * Primary batteries: * • Zinc/carbon batteries * • Alkaline/manganese oxide batteries * • Zinc/silver oxide batteries * Secondary batteries: * • Lead/acid batteries * • Lithium batteries * Battery characteristics * The future * Questions
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- Edheads - Activate Your Mind!
Edheads brings you high quality, free educational activities for your classroom Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way! Not only do teachers and students appreciate our free activities, Edheads has been recognized by almost every major award on the Web for our excellent educational content! So dive into an activity to let the fun and learning begin!
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- Education And Research: Testing Hypotheses (EARTH)
What is EARTH? EARTH uses near-real-time data from ocean observatories to design and test outreach with the Internet as an interface to scientists, teachers, students, and the public.
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- Science Case Studies and Problem Based Learning: Studying Problems Using Prior Knowledge, Experiences, and Reasoning
The use of case studies in science is actually a group of methods used to stimulate student critical thinking and inquiry learning. Science case studies can be complex or they can simple in design. The important component of any case study is to engage students in the learning process as they use problem based learning strategies to solve the case. Case studies in science are appropriate for all grade levels in science education. The degree of difficulty increases with grade level. This is due to students relying on their prior knowledge and experiences in science, which influences their reasoning ability.
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- ScratchEd
Educators resources for game design from MIT's Scratch project, a game design and programming tool. See curricula and activities
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