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  • Institute of Play
    Institute of Play leverages games and play as critical contexts for learning, innovation, & change in the 21st century. We bring non-traditional audiences into innovative spaces of production & learning through partnerships with the game industry, academia, government, science, technology, & the arts. Our goals are to: * Embrace game design as an agent of provocation, education, and change * Build new domains of knowledge connected to gaming, digital media and learning * Develop innovative curricula around gaming literacies * Create experiences bridging digital and non-digital learning environments * Foster new models of collaboration between students, educators, and professional game designers * Provide a space for the experimentation and exchange of ideas
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