- Content Creation: LSL Reference On-Demand
Finished another project today related to an ongoing attempt at contributing solutions to the continual decay of stability from the current Linden Scripting Language (LSL) online guides. Presenting the LSL Reference On-Demand Gadget. For use while in the world of Second Life as a Heads Up Display (HUD) and standalone object. Provides the ability to search for, request syntax/summary of and provide direct link to the matching web page on the LSL Wiki or SL (LSL part of the) Wiki.
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- Evian Water Heats Up Second Life with Full Frontal Nudity
While entrance into Second Life by a major real life brand is hardly news these days, it is worth noting when that entrance involves something out of the ordinary in the way it is accomplished.
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Note: ..it’s the first time I have noticed static nudity, as part of a build, alongside a general appeal real world product being marketed in Second Life.
- How to Make More Money in Second Life For Content Creators on SLExchange
Proven techniques and tricks for content developers on Second Life to greatly increase their income made from the web based shop SL Exchange (SLX). Topics of discussion includes ad image presentation tips, text description of the item's listing enhancements and how to greatly increase item views.
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Note: Great tips and tricks for content creators who sell on the web shop slexchange.com to greatly increase their page views and resulting income made from sales.
- My Metaverse Can Beat Up Your Metaverse… Can’t We All Just Multiverse Along?
For those keeping score, Google is gearing up to pwn the Virtual World market, while the Japanese are building their own private garden and China is getting ready to enter the third dimension even if it does require them to practice self-censorship to get there. Listening to the buzz surrounding these events, one would think we’re looking at a death match. But rather than a victor arising from the rumble, why can’t they all just get along?
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Note: multiverse > metaverse
- Tips and Tricks For Getting Started in Second Life
Tips and very useful information for newer users of the Second Life 3.D Platform. Includes definitions of most common slang, tip for using the client interface, general navigation and etiquette.
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- Views From an OpenSim Open Source Grid
Thanks to an ambitious group of hackers, alternatives to Second Life's Main Grid are already coming online. OpenSim born from the Open Source Grid Project is one of a few private grids. Checkout some screen shots and sign-in for yourself to the possible future of the Second Life Platform.
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Note: Rather than wait for Linden Lab to open source the server side code that runs their (currently) closed in grid an ingenious group of hackers have taken it upon themselves to reverse engineer a copycat set of programs using the open sourced client and a whole lot of time.
- How to Reduce Client Side Lag in Second Life
No one likes lag, whether it be local, server side or something faulting in the middle, choppy, laggy worlds hardly seem like the metaverse of Snow Crash. In this article are examples of features which can be disabled or turned down resulting in high FPS, along with how to ignore lesser material types using the debug menus.
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Note: For the most part, lower end hardware will see a greater percentage of increased performance than a high end machine. For those who just meet the bare minimum requirements here are the client settings I recommend using for greatest efficiency…
- Making Money in Second Life
Second Life presents you with an endless variety of ways to spend your Linden Dollars, but supporting your lavish lifestyle will eventually mean deciding on a way to earn a bit more walking around money.
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Note: This article provides a summary of most common ways regular users of the platform make money.
- Grab your own personal copy of the LSL Wiki. Full site, including comments and off-site embedded content, along with restruc...
Last week, I found myself waiting yet again for a single page send response from the one and only LSL Wiki (Linden Scripting Language). Don’t get me wrong, it’s a great service with kudos to Catherine Omega [SL History] for providing the hosting servi
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- New directory site for locating, previewing and direct visiting of real life companies operating within the Second Life virt...
Includes ability to submit your own real life company, non-profit or educational organization along with mouse-over home sim previews and SLurl direct linking to in-world location.
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- State of Unrest for Content Creators in Second Life
With the current price of main land parcels in Second Life, now starting around 6L$ per square meter, it appears even Anshe Chung is feeling the pinch. While Anshe Chung Studios (ACS) has been, since last year, dabbling in commercial content creation for
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- The big tobacco companies are missing the three dimensional boat bound for social mediaville. Users of online virtual worlds...
Out of the industries I’m still waiting to see begin dabbling in 3.D is B2C tobacco. While they may be vilianized and banned from a good number of push media directed towards real life, in virtual worlds smoking is great fun without any of the drawbacks
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- Time to start purchasing locations and names in virtual worlds for reselling in the years ahead? What will "Business3.D" sel...
With such continual advancement towards what appears to be an eventual end to their current development plans, one has to wonder about the value of certain unique identifiers already available to be purchased. The two most prevalent of these being sim nam
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- Virtually Time - Blog covering advancement and true returns to business in virtual worlds, 3.D platforms, and online communi...
It’s virtually time for a whole new way of using, understanding and living in the world. Both offline and online, between the layers of neurons and circuits, a drastic change has begun and continues. While not everything brought about by these change
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