- Download section
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- Exploring: More human computation with GWAP
It's oh so exciting to see that GWAP (games with a purpose) has launched. GWAP is part of the research on human computation that started the reCAPTCHA project. GWAP is a framework which allows researchers to create fun games which generate useful data.
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- Free Board Games - just download, print and play
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- Free games -- Asteroid's Revenge
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- freedomforum.org: Columbine lawsuits seek to blame the image and the game
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- gadgets & gizmos, gift ideas & games for a cool lifestyle from iwantoneofthose.com
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- Galactic Civilizations II, Copy Protection, and Piracy - A Forum Post by Frogboy
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- Gallery: A Second Serving Of Classic, Reimagined Game Covers
The kids at Something Awful saw this post on classic game covers, and took matters into their own hands. We will now bring the matter full circle, by presenting the best of their work.
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- Game your way to faster hardware | News | TechRadar UK
FunSAT is an online Sudoku-like puzzle that harness human powers of intuition to help develop faster processors.
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- Games * Design * Art * Culture
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- Games with Random Flash Action? | Ask MetaFilter
I'm looking for flash "games" suitable in content for a preschool child (ie: no gore, violence, etc.) where you click the mouse or press a key and something happens, but where you're basically just creating random action.
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- gamesindustry.biz - Lifting the lid on the computer entertainment industry
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- GamesOnGoogleMaps - Trust Metrics Evaluation Project
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- GameSpot Presents: The History of Video Games
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- GameSpy: Will Wright Presents Spore... and a New Way to Think About Games
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- Good Experience Games - good games, fun games
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- graftgold official tribute site. games retro paradroid uridium steve turner andrew braybrook Spectrum C64 Amiga Atari
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- Halcyon Days: Interviews with classic game programmers
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- Haptic Battle Pong
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- Human Computation - Luis von Ahn
Google TechTalks July 26, 2006 ABSTRACT Tasks like image recognition are trivial for humans, but continue to challenge even the most sophisticated computer programs. This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games.
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