My Liner Notes for Spore - Chris Hecker's Website This page is intended to be a sort of liner notes for my contributions to Spore. It's a place for me to write up miscellaneous development comments about the parts of the game I worked on, while they're still fresh in my mind. I think the game had over 80 people working on it towards the end, and it was in development for more than 5 years, so basically everything in the game was touched by more than one person and was a team effort in Public bookmarkswith 3dchriscreaturesdeveloperdevelopmentgameheckerlinermathsmetaballsnotesspore
Ned Batchelder: Spore creature creator and steganography Looking at the PNGs on the Spore page though, they have not done this. There is no data other than the image. But dragging the PNG into Creator does indeed give you the creature as structured data. Renaming the PNG doesn't affect the data transfer, but any sort of editing of the image does. They're using steganography, hiding one message inside another. In this case, they seem to be using the least significant bits in all the pixels. in Public bookmarkswith batcheldernedpngsporesteganography