- Gamestar Mechanic
This is THE best site for game design pedagogy. Don't know why it's blocked by KUSD except that it's play-and-learn.
By pdboyer in Public bookmarks with curriculum design game pedagogy video by 2 users
- PushButton Engine
Modular Flash Game Development
By Karzin in Tutorial > Actionscript > Actionscript 3 with biblioteca game lib pushbutton by 2 users
- FlashPunk - Resources
By Karzin in Tutorial > Actionscript > Actionscript 3 with 2d editor flixel game lib libs ogmo plataform
- YouTube - How to get Game Booster V2.2/2.1/2 Premium for free
44814-D56A7-A585F-873B2
By Karzin in Downloads > cracks_serials_keygen with booster game premium
- 35+ Flash Game Development Tutorials & FLA Files
Tutorials | PelFusion Design Magazine
By Karzin in Tutorial > Actionscript > Actionscript 3 with game games tutorials by 2 users
- Hippolyta
By Karzin in Entretenimento > Games with amazona flash game hippolyta jogo viciante
- Freeoldies, the abandonware search engine, oldies, vieux jeux
By bytehead in Public bookmarks with archive computer computers download downloads free freeoldies freeware fun game games gaming history humor oldies pc retrogaming search searchengine software
- Sin Mark
jogo de arco e flecha com magias e runas
By Karzin in Entretenimento > Games with arco armor arrow bow e flecha game games mark sin
- Phantom Compass [We Make Games!]
Phantom Compass is a game production company based in Toronto and headed by internationally-noted interactive expert Tony Walsh. Established in 2008, the company has provided game consultation and development services, licensed products, and partnership support to broadcasters and independent producers in Canada, the U.S. and U.K.
By pdboyer in Public bookmarks with compass development game interactive
- Institute of Play
Institute of Play leverages games and play as critical contexts for learning, innovation, & change in the 21st century. We bring non-traditional audiences into innovative spaces of production & learning through partnerships with the game industry, academia, government, science, technology, & the arts. Our goals are to: * Embrace game design as an agent of provocation, education, and change * Build new domains of knowledge connected to gaming, digital media and learning * Develop innovative curricula around gaming literacies * Create experiences bridging digital and non-digital learning environments * Foster new models of collaboration between students, educators, and professional game designers * Provide a space for the experimentation and exchange of ideas
By pdboyer in Public bookmarks with 21st_century computer design educational game motivation skills spaces teachers video
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