- Coding Horror: A Group Is Its Own Worst Enemy
Dare Obasanjo recently wrote about the failure of Kuro5hin, which was originally designed to address perceived problems with the slashdot model
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- Coding Horror: Of Spaces, Underscores and Dashes
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- Coding Horror: Physics Based Games
I've always been fascinated by physics-based gameplay. Even going back to the primeval days of classic arcade gaming, I found vector-based games, with their vastly simplified 2D approximations of physics and motion, more compelling than their raster brethren. I'm thinking of games like Asteroids, Battlezone, and Lunar Lander.
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- Coding Horror: Regular Expressions for Regular Programmers
That's why I was so excited to discover that two of the gnarliest regex gurus I knew -- Jan Goyvaerts (author of RegexBuddy and regular-expressions.info) and Steven Levithan (author of XRegExp and RegexPal) -- were putting their heads together to create a regular expression reference for the rest of us.
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- Coding Horror: The Day The Trackbacks Died
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- Coding Horror: Unix is Dead, Long Live Unix
Unix turns 40: The past, present and future of a revolutionary OS is fascinating reading. Forty years ago this summer, a programmer sat down and knocked out in one month what would become one of the most important pieces of software ever created.
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