Coding Horror: Physics Based Games I've always been fascinated by physics-based gameplay. Even going back to the primeval days of classic arcade gaming, I found vector-based games, with their vastly simplified 2D approximations of physics and motion, more compelling than their raster brethren. I'm thinking of games like Asteroids, Battlezone, and Lunar Lander. in Public bookmarkswith bridgebuildercodinghorrorgamesgoldberglistphysicsrube