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  • inverse kinematics events
    public function IK_MC() // constructor { trace("start ik"); IKManager.trackAllArmatures(false); // will not work this.addEventListener(Event.ENTER_FRAME, constructed); } function constructed(e:Event):void { //trace(IKManager.numArmatures); if(IKManager.numArmatures > 0 && !init) { IKManager.trackAllArmatures(false); var arm:IKArmature = IKManager.getArmatureByName("Armature_2"); trace(arm); var arm2:IKArmature = IKManager.getArmatureAt(0); trace(arm2); init = true; } }
    in Tutorial > Actionscript > Actionscript 3 with ik inverse kinematics


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