- NASA eClips - Real World - Lunar Power Plant
Video about developing ways to power installations on the moon or mars. Discusses the basics of nuclear reactions used in fission. Radioactivity and decay of isotopes.
- Real World: Work, Force, Energy and Motion
Video from NASA that applies concepts of 7th grade curriculum (shortcourse M). Concepts included are included below as tags. Also find Real World: Law of Conservation of Energy and Real World: Earth System Science
- The National Academies presents: What You Need to Know About Energy
As debates about energy grow more intense, Americans need dependable, objective, and authoritative energy information. The National Academies, advisers to the nation on science, engineering, and medicine, provide the facts about energy—a complex issue that affects us as individuals and as a nation. Uses, costs, sources, efficiency.
- Wind Powering America Teacher Materials
Wind Energy Curricula, Tutorials, and Teaching Materials Find wind energy curricula and teaching materials for both younger and older students.
- Build a Simple Wind Turbine
A Bill Moyers NOW individual project
- Physics List of Teaching Resources.
Physical science interactive lessons. Lots on energy including resources, in food, transfers, food chain, renewable and nonrenewable, story of oil (plus quiz), the best fuel. Good for MS science, Ecology, and Physical Science
- Alliance to Save Energy
Green Schools programming. Energy costs are an enormous expense for our nation's schools. To help free up more resources for education while strengthening academic learning, the Alliance's Green Schools Program engages students in creating energy-saving activities in their schools, using hands-on, real-world projects. Through basic changes in the operations, maintenance, and individual behavior, Green Schools has achieved reductions in energy use of 5 to 15 percent among participating schools. In addition, Green Schools encourages students to apply the lessons of energy-efficiency message in their homes and communities. Learn more about Green Schools and how to get involved and visit our Green Schools in Action page to read featured case studies from our sc
- APS :: Phantom Energy Users
- Arbiters of Energy
- Are Energy Vampires in Your Home?
- ATP and Energy Storage
- Captain Current vs. Phantom Energy
The battle between energy savings and consumption continues...
- EIA Energy Kids - Teacher's Page
Find energy related stories, hands-on activities, and research articles for your classroom! These curriculum-based lessons are separated by age-grade.
Note: See also kids page
- Energy Basics: Wind Turbines
Although all wind turbines operate on similar principles, several varieties are in use today. These include horizontal axis turbines and vertical axis turbines. Wind Turbines 101
- Energy changes and how things happen
- Explore Science
Interactive science online. Topics include games, waves, life science, physical science basics (vectors), astronomy, electromagnetism, optics, mechanics. Whole site can be downloaded and run locally. Has great two second response time histogram for generating graphs (bar/hist) and talking about nature of science; scientific process; analyze, etc.
- FEMP Energy-Efficient Products
- Forces and Winds: online meteorology guide
The weight of the air above an object exerts a force per unit area upon that object and this force is called pressure. Variations in pressure lead to the development of winds, which in turn influence our daily weather. The purpose of this module is to introduce pressure, how it changes with height and the importance of high and low pressure systems. In addition, this module introduces the pressure gradient and Coriolis forces and their role in generating wind. Local wind systems such as land breezes and sea breezes will also be introduced
- Greenville [A sustainability game]
Think running an eco-friendly community is easy? GREENVILLE lets players take a fictional community a test drive, managing resources, shelter, and population over time. The primary goal of the game is to keep Greenville's population healthy and happy for one fictional year. As the population grows, so does the demand for shelter and resources. Players must collect resources such as Food, Water, and Energy from the area around Greenville. These resources are used to build and upgrade structures in Greenville such as a Town Hall, Housing Co-Op, or Water Filtration Plant. Resources can also be traded at the Market and spent on helpful Advisory Groups such as a Volunteer workforce, Arts Council, or Farmers Union.
- KidWind Project on Vimeo
Animations used to teach with the KidWind turbines kits
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