<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Netvouz / mrmay / tag / system:unfiled</title>
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<description>mrmay&#39;s bookmarks tagged &quot;system:unfiled&quot; on Netvouz</description>
<item><title>ANCIENT ROME FACTS</title>
<link>http://www.bbc.co.uk/schools/romans/</link>
<description>Facts about ancient Rome.</description>
<category domain="http://netvouz.com/mrmay?category=8345793691487209996">HSIE &gt; HISTORY &gt; Year 7</category>
<author>mrmay</author>
<pubDate>Thu, 13 Mar 2008 22:09:35 GMT</pubDate>
</item><item><title>Bibliography guide</title>
<link>http://intranet.pmreg.lism.catholic.edu.au/Library/biblio/Biblio.pdf</link>
<description></description>
<category domain="http://netvouz.com/mrmay?category=2733681751445692920">LIBRARY LINKS</category>
<author>mrmay</author>
<pubDate>Thu, 14 Feb 2008 03:52:06 GMT</pubDate>
</item><item><title>Big 6 Information skills</title>
<link>http://big6.com/</link>
<description>Developed by educators Mike Eisenberg and Bob Berkowitz, the Big6 is the most widely-known and widely-used approach to teaching information and technology skills in the world. The Big6 is an information and technology literacy model and curriculum, implemented in thousands of schools - K through higher education. Some people call the Big6 an information problem-solving strategy because with the Big6, students are able to handle any problem, assignment, decision or task.</description>
<category domain="http://netvouz.com/mrmay?category=2733681751445692920">LIBRARY LINKS</category>
<author>mrmay</author>
<pubDate>Thu, 07 Feb 2008 09:23:27 GMT</pubDate>
</item><item><title>Big 6 Information skills</title>
<link>http://big6.com/</link>
<description>Developed by educators Mike Eisenberg and Bob Berkowitz, the Big6 is the most widely-known and widely-used approach to teaching information and technology skills in the world. The Big6 is an information and technology literacy model and curriculum, implemented in thousands of schools - K through higher education. Some people call the Big6 an information problem-solving strategy because with the Big6, students are able to handle any problem, assignment, decision or task.</description>
<category domain="http://netvouz.com/mrmay?category=2733681751445692920">LIBRARY LINKS</category>
<author>mrmay</author>
<pubDate>Tue, 18 Mar 2008 09:17:37 GMT</pubDate>
</item><item><title>CLICK VIEW</title>
<link>http://www.clickview.com.au/support/view_knowledge.php?knowledge_id=73</link>
<description></description>
<category domain="http://netvouz.com/mrmay?category=1406490361730255977">ADMINISTRATION</category>
<author>mrmay</author>
<pubDate>Thu, 28 Feb 2008 22:04:12 GMT</pubDate>
</item><item><title>Cyberschool resources</title>
<link>http://www.library.uq.edu.au/schools/</link>
<description>The UQL Cyberschool through its website provides teachers and students in Queensland schools with access to quality electronic resources for effective teaching and learning.</description>
<category domain="http://netvouz.com/mrmay?category=2733681751445692920">LIBRARY LINKS</category>
<author>mrmay</author>
<pubDate>Thu, 07 Feb 2008 09:32:52 GMT</pubDate>
</item><item><title>INANIMATE ALICE</title>
<link>http://www.inanimatealice.com/</link>
<description>&#39;Inanimate Alice&#39; tells the story of Alice, a young girl growing up in the  first half of the 21st century, and her imaginary digital friend, Brad.  Over ten episodes, each a self contained story, we see Alice grow from an eight  year old living with her parents in a remote region of Northern China to a talented  mid-twenties animator and designer with the biggest games company in the world.</description>
<category domain="http://netvouz.com/mrmay?category=1406490361730255977">ADMINISTRATION</category>
<author>mrmay</author>
<pubDate>Tue, 05 Aug 2008 02:33:07 GMT</pubDate>
</item><item><title>INANIMATE ALICE DIGITALISED TEXT</title>
<link>http://www.inanimatealice.com/</link>
<description>&#39;Inanimate Alice&#39; tells the story of Alice, a young girl growing up in the  first half of the 21st century, and her imaginary digital friend, Brad.  Over ten episodes, each a self contained story, we see Alice grow from an eight  year old living with her parents in a remote region of Northern China to a talented  mid-twenties animator and designer with the biggest games company in the world</description>
<category domain="http://netvouz.com/mrmay?category=1406490361730255977">ADMINISTRATION</category>
<author>mrmay</author>
<pubDate>Wed, 28 May 2008 01:47:10 GMT</pubDate>
</item><item><title>INANIMATE ALICE TEACHER RESOURCES</title>
<link>http://www.inanimatealice.com/education/index.html</link>
<description>&#39;Inanimate Alice&#39; has proven to be popular across a broad range of ages as well as with a broad range of viewers, including both book-lovers and gamers. Because the level of interactivity starts out low in episode one, increasing with each subsequent episode in order to reflect Alice&#39;s own growing abilities, we&#39;ve found that we can take an audience unfamiliar with multimedia fiction with us. Educators like &#39;Inanimate Alice&#39; because of this; students from primary to post-graduate level find the work engaging.</description>
<category domain="http://netvouz.com/mrmay?category=1406490361730255977">ADMINISTRATION</category>
<author>mrmay</author>
<pubDate>Wed, 28 May 2008 02:36:14 GMT</pubDate>
</item><item><title>ISSUES IN SOCIETY LINKS</title>
<link>http://www.spinneypress.com.au/i-web%20links.html</link>
<description>Further information for each theme in the &#39;Issues in Society&#39; series.</description>
<category domain="http://netvouz.com/mrmay?category=2733681751445692920">LIBRARY LINKS</category>
<author>mrmay</author>
<pubDate>Tue, 04 Nov 2008 00:09:39 GMT</pubDate>
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